project description: develop an intervention with physical touchpoints to mitigate a systemic material waste problem.
project description: develop an intervention with physical touchpoints to mitigate a systemic material waste problem.
Elizabeth Price
engineer | designer |
dreamspace
a system of science-backed sleep products for preschool-age children
independent design engineering project | MDE - Harvard GSD
project goal: develop a solution aimed at childhood sleep problems that encourages bedtime consistency and self-soothing practices through the integration of age-appropriate and scientifically proven techniques to induce relaxation and sleep at bedtime
contribution: scientific, market, & user research; technical product design; physical prototyping
team member: Cate Tompkins
tools & processes: adobe after effects, illustrator, photoshop, figma, solidworks
background and motivation
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Sleep is one of the most underrated tools for good health despite its relative accessibility
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Young children with behavioral insomnia or nightmares often resist bedtime (up to 50% of 3-5yo children), have difficulty falling asleep, and wake frequently in the night, which can add more stress to already stretched thin & overtired caregivers.
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Current offerings lack accessibility and personalization options
process
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Research: academic, stakeholder & market review
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Mapping: understanding the user journey and the nature of sleep cycles
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Defining the problem
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Prototyping: form, function, materials, elements, etc.
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Product/prototype and technology assessments
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Product testing and refinement
solution
DreamSpace provides parents with a sleep solution that encourages bedtime consistency and self-soothing practices through the integration of age-appropriate and scientifically proven techniques to induce relaxation and sleep at bedtime.
DreamSpace is a system of sleep products for preschool aged children that consists of a therapeutic night light, a companion app for parents, and a multi-sensory, educational bedtime story.

defining the problem





Review of the literature through PubMed key search terms
Analyzed Facebook groups and Reddit threads for single parents
HMS/BWH Sleep Scientist, Boston Children’s Hospital physician, Harvard Center on the Developing Child Director, Children’s Book Author, SleepScore Venture Investors, MGH IHP Pediatric Occupational Therapist, Harvard iLab Experts in Residence, Developmental Learning & Mindfulness Specialist
Led a community conversation with 34 participants from under-resourced Boston neighborhoods (Roxbury, Dorchester, Mattapan, and East Boston) on sleep hygiene challenges and remediation techniques
Nine IRB-approved interviews with families in under-resourced Boston neighborhoods, 9 additional interviews with higher income families
literature review
online forum studies
expert stakeholder
interviews
community conversation
customer interviews
common childhood sleep disorders
behavioral Insomnia
Prevalent in 10-30% of children (ages 0 to 12 years).
Behavioral insomnia is characterized by difficulty initiating or maintaining sleep, and is divided into two types: sleep-onset association & limit-setting.
Nightmares
~50% of children between the ages of 3 and 6 report frequent nightmares.
Nightmares are the most prevalent of parasomnia disorders and are characterized by unpleasant dreams and increased sympathetic (heart and respiratory) response.
source: Carter et al. 2014
sleep deprivation effects in caregivers

slowness or inhibited mental processes

interfere with ability to manage emotions

reduces abilityy to stay calm when confronted with negative stimuli

interfere with caregivers' ability to express joy
levels of sleep impact

the problem:
Young children with behavioral insomnia or nightmares often resist bedtime, have difficulty falling asleep, and wake frequently in the night, which can add more stress to already stressed out, stretched thin & overtired caregivers.
focus group: conversation on sleep
Existing conditions, challenges and solutions surrounding caregiver sleep

Existing solutions to child slep challenges

none
restrict technology
parent stays in room
sleep in parents' bed
medication
sleep study
self soothe
hypothesis:
By providing caregivers of young children a calming and accessible product that reduces the struggles of pediatric behavioral insomnia and the impact of nightmare disturbances, we can improve the bedtime experience, reduce sleep onset time, and improve quality of sleep; therefore improving overall familial wellbeing.
developing the product
design principles

calming
accessible
personal
Calming: Stories, Shape, Light, Music
Accessible: simple to use for both adults and children and distributed for many income levels
Personal: Personalize light and sound device settings, Goal setting, Sound library
exploration of form
Emotive design informed how we could best express the calming, yet fun character of our product. Here are a few mini sculptures we made while exploring this space.
Studies have shown positive emotions are represented certain curve patterns, aspect ratios and direction. Trust and joy, which we hope to express in our product are represented by an object with big smooth curves that stands upright, and is bottom heavy with a round aspect ratio.

exploration of light

Red and orange light is beneficial at nighttime, so we focused on exploring the specific wavelength of the light, ranging from strong red to more orange and amber wavelengths.
evolution of product








prototyping in motion



























introducing dreamspace
making bedtime easier &
more enjoyable for everyone

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Audio speaker to play relaxing sounds and stories
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Melatonin-supporting light wavelength
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Parent- and child-friendly interface
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Connected to and controlled by companion app
the dreamlight
sleep adventures



This bedtime story is short, includes engaging and calming multi-sensory elements such as scented pages and small felt graphics like the sun pictured below, to engage the young readers, and its purpose is to convey the importance of sleep at an age appropriate reading level as well as subtle sleep tips for parents.
dreamspace
Dreamspace is the system that consists of the dreamlight, the Sleep Adventures bedtime story and the accompanying smartphone app, dreamspace.
The smartphone app has a variety of features deisgned to encourage and support education, goal setting, progress tracking, as well as personalization of the dreamlight. The videos below summarize these features.
Summary of the general features including of the application including story selection, settings, and progress tracking.
Overview of the goal setting feature of the app which would occur during the initial setup process of the system.
assessing impact
Evidence for potential efficacy

Sources: Mindell et al, 2018; Schlarb et al, 2018; Hale et al, 2018; LeBourgeois et al. 2017; Jo et al, 2019
mindfulness-based cognitive behavioral therapy
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Children undergoing CBT practices we have implemented have experienced great remission from a Behavioral Insomnia of Childhood diagnosis
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CBT assists in reducing child wakefulness in bed, sleep onset latency, and frequency of sleeping with parents
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CBT aids in improving sleep efficiency
sources: Schlarb et al, 2018, Dewald-Kaufmann et al. 2019
light wavelength
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Children’s circadian system has increased sensitivity to light
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Dim, red light does not suppress/block melatonin like bright white/blue lights do
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Replaces “screen time” at night, which is associated with delayed bedtimes, fewer hours of sleep, and poorer sleep quality
sources: Zhao et al. 2012; Zhang et al. 2016 ; LeBourgeois et al. 2017


Five dimensions of impact
What
Who
How much
Contribution
Risk
Decrease child sleep onset time, decrease night wakings, increase sleep quality
Child & parent
12 million children ages 3-5 nationwide, 50% have sleep issues at some point
Introduces CBT and mindfulness in a low-barrier-to-entry way for many families
Potential dependency on device for sleep, nap times in school